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Slrr 2.3.1 Save Game Editor3/22/2021
You will have two mods under the Public and Mods folders, Main and Shared.So I decided to pick up D-OS again and have a complete playthrough.Just three days ago, I thought that I could make a save editor myself, so I went ahead.I hope Im not embarrassing myself because of my lousy programming skill.
Slrr 2.3.1 Save Game Editor Mods Under TheNevertheless, I have released an alpha-preview version on Github if you care to try it. Donwload: alpha preview Description: This is a save game editor, and it will only work for Divinity Original Sin Enhanced Edition (steam, latest). The current state of the application has limited functionality. You can: 1. back up of your saves. How to Use: 1. Start the application, the save game path should be automatically determined. If not, locate the Savegamespath folder: Code: Larian StudiosDivinity Original Sin Enhanced EditionPlayerProfilesiprofile nameiSavegamespatch 2. Select a savegame from the list. Back up the savegame if you want to be safe. Click the load button (you may also double click the savegame from the list). In the pop-up window, change anything you want. For inventory items, you need to click Apply changes before selecting another item. Once you finish editing the current character, click Apply to save your changes before switching to another character; the button is next to the character selection box. After you finish all your editing, click Save. Known issues: 1. Only shows henchmens names as Henchman (I dont know how to fix this at all). Does not check for overflow (do not use large numbers). Memory hungry (Could use up to 1GB). Restart the application if you see it eating up all your memory. A solution is possible but it would require a base-level change in the code, for which I do not have time. Apologies. Future release: 1. Add support for adding items to inventory. Add support for editing Skills. Credit: Norbyte ( LSTools ), FlukiestEmperor, Greavox Screenshots. You did say its for steam version, so, thats probably the reason, as my game is GOG release, 2.0.119.430. But also, in the off chance that is actually not the problem, posting the error message. More specifically, check if you have these files in the same folder as the executable: LSLib.dll LSLibNative.dll LZ4.dll OpenTK.dll zlib.net.dll If not, thats the problem as it says in the error could not load file or assembly LSLibNative.dll. But yes, everything is in same folder, alpha-preview-1.0, all the files mentioned, plus some more microsoftAPIcodepacks. Slrr 2.3.1 Save Game Editor Windows 7 If ThatIm on Windows 7 if that matters, and tried running the application as admin as well. Loads fine, and it sees every save game I have, only when I click Load the error message appears. Even tried to make that folder structure mentioned in message E:DocumentsVisual Studio 2017. From the screenshots, editor looks simple and concise, I really like that. And while this version is fine for my simple needs, will be checking future releases as well. Interesting to have an editor now;-) The reason Im posting is to answer a question you posted on GIT, about the modifier. You have probably already unpacked Main.pak with Norbytes editor.
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